Max HP: | 150-245(Mastery Level 1-20, Gain 5 for each level)
(Gain 5% Max HP per level in-game) |
---|---|
Damage: | 15 |
Armor Piercing: | 0 |
Light Armor: | 25 |
Heavy Armor: | 0 |
Classes: | Crowd Control, Melee, Support |
| |
Abilities[]
Ability | Description | Additional Info |
---|---|---|
Tinker (Passive) |
Fortify Termite's turrets with basic attacks. Each hit gives 5/10/15/20/25% damage and 100/150/200/250/300 range for 10/11/12/13/14s seconds (can stack 3 times). It also increases the turret's lifespan by 5/6/7/8/9s. |
|
Gunner Turret (Active) |
Spend 5 spare parts to build a Gunner Turret (max of 3 can be built at once). Each turret lasts for 60/90/120/150/180 seconds. |
|
Heavy Turret (Active) |
Spend 10 spare parts to build a Heavy Turret, which has good damage and can pierce armor (max of 3 can be built at once). Each turret lasts for 60/90/120/150/180 seconds. |
|
Workmanship (Active) |
Spend 5 spare parts to give nearby turrets +50/60/70/80/90% damage and +200/300/400/500/600% range for 15/16/17/18/19s. |
|
Junk Smash (Active) |
Slam an area for 60/85/110/135/160 damage, with +50/55/60/65/70% damage to buildings. Each target hit has a 20/30/40/50/60% chance to drop spare parts. |
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NOTES | ||
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Weapons and Armor[]
Weapon | Cost | Description | Effects |
---|---|---|---|
Heavy Hammer | 500
Gold |
A heavy hammer with increased damage and knockback. | +4 Damage & Increased Knockback |
Steel Hammer | 1000
Gold |
A solid hammer with increased damage and knockback. | +8 Damage & Increased Knockback |
Builder Hammer | 1500
Gold |
A hammer from the man gods with increased damage and knockback. | +13 Damage & Increased Knockback |
Tech Hammer | 2000
Gold |
A legendary hammer with increased damage and knockback. | +18 Damage & Increased Knockback |
NOTES | |||
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Armor | Cost | Description | Effects |
---|---|---|---|
Nuts and Bolts | 350
Gold |
Increases light armor and gives additional heavy armor protection. | +7 Light Armor +5 Heavy Armor |
Builder Armor | 500
Gold |
Increases light armor and gives additional heavy armor protection. | +15 Light Armor +10 Heavy Armor |
Termite Armor | 750
Gold |
Increases light armor and gives additional heavy armor protection. | +25 Light Armor +15 Heavy Armor |
Master Crafted Armor | 1000
Gold |
Increases light armor and gives additional heavy armor protection. | +40 Light Armor +20 Heavy Armor |
NOTES | |||
| |||
Unique Equipment[]
Equipment | Cost | Description | |
---|---|---|---|
Turret Optics | 750
Gold |
All turrets in a radius of Termite gain 15% extra damage. | |
Turret Ammo | 1500
Gold |
All turrets in a radius of Termite gain +50% more range. | |
Harder Hat | 750
Gold |
Decreases all ranged damage by 5. | |
Food Cultivator | 1000
Gold |
While nearby, Termite will slowly replenish the Food Stash's food. | |
Notes
- Food Cultivator restores 1 food per second.
Quotes[]
When selected:
- "I'll lend ya me services."
- "Some'n need fixin'?"
- "You need some'n fortified?"
Slain Enemy:
- "Oops..You're done"
- "Hello! Goodbye"
- "That was nasty"
Taking Damage:
- "The enemy is harassing me"
- "A little help please"
Going to tapped location:
- "Sure thing"
- "By your order"
- "On my way!"
Follow:
- "Anything to help"
Hold:
- "I'll stop 'em here"
Ability:
- "Abbatoir!"
- "Oohhuu-ummm!"
Tips & Strategy[]
Like in Bug Heroes 1, Termite isn't very durable, and in this game, he doesn't hit very hard either. However, like in the previous game, he can build portable turrets that last 60-180 seconds (depending on ability level) which are very useful in the "Capture and hold a strategic location" missions. His passive ability enables him to keep his turrets functional, increasing damage, range and lifespan. plus he has 25 light armor. He is also great when paired with Ant, whose passive ability helps with turret DPS, along with his active ability 'ant engineering'. Overall, hes best in food stash and location defense missions, its best for him to be in the back lines close to the stash.
Player Description and Analysis[]
Despite his seemingly underwhelming stats shown above, Termite is a force to be reckoned with. His turrets are mediocre at first, but as you upgrade them, you will realize their usefulness. Gunner Turret can easily sweep crowds, because unlike the one at the food stash, they deal huge damage, fully upgraded they deal 20+ damage per shot and fire 4-5 time a second. For heavily armored enemies, Heavy Turret is your best friend. At 40+ damage per hit and really high AP, any fearsome Slug or Snail is already taken care of. And the best part is that all turrets are portable, allowing you to create a defensive position to hold your own near, or away, or anything in between from home. The Workmanship ability majorly increases the power of turrets. At level 5 giving +90% damage and +600% range for 19 seconds. Plus, his ability Junk Smash is super effective in gathering extra SP . Overall, a very powerful defender. Downsides? low damage, little to no AP and slow movement with little HP.
-Titanoftrampolines (talk) 05:04, August 22, 2014 (UTC)
Trivia[]
- Although his base attack is pretty weak, hes guaranteed to knock back smaller enemies on hit. (fleas, gnats, grubs, etc)
Gallery[]
Heroes | ||
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Legendary Heroes | ||