Bugheroes2 Wiki
Register
Advertisement
Tarantula Profile
HP Icon
Max HP:
500-690 (Mastery Level 1-20, Gain 10 for each level)

(Gain 5% Max HP per level in-game)

Damage Icon
Damage:
20
Armor Piercing Icon
Armor Piercing:
0
Light Armor Icon
Light Armor:
50
Heavy Armor Icon
Heavy Armor:
0
Classes: Crowd Control, Melee, Support, Tank


Abilities[]

Ability Description Additional Info
Inventor

Inventor

(Passive)

Every time Tarantula picks up a Spare Part, he gets +10/12/14/16/18 armor for 30/35/40/45/50s (Stacks up to 3/4/4/4/5 times).

  • Only increases heavy armor.
  • Provides heavy armor up to 30/48/56/64/90.
Injection

Injection

(Active)

Injects an enemy, removing 50/60/70/80/90 armor and making it take 50/85/120/155/190% extra damage for 10s. If the enemy dies while Injection is still active, the enemy will explode, dealing 100/150/200/250/300 damage in the area.

  • Extra damage effect stacks additively with other sources of damage increase.
  • Injecting the same target again refreshes the duration, however the effects stacks.
Combat Drugs

Combat Drugs

(Active)

Tarantula will take no damage, get +2/+2/+3/+4/+4 speed, and +50/70/90/110/130% damage for the next 10s, but will also lose 10 HP/s. If Tarantula drops below 50 HP, these effects will end.

  • Movement speed stacks additively with other sources of it.
  • Damage increase stacks additively with other sources of it.
  • Ability cannot be used when health is under or equal to 50 HP.
Mind Control

Mind Control

(Active)

Turns 3/4/5/6/7 random enemy creeps nearby into friendly creeps for 10s/11s/12s/13s/14s.

  • Converted enemies retain negative effects they have and still apply it on enemies.
Vile Concoction

Vile Concoction

(Active)

Throws a vial at a target location that drenches enemies in red goo for 10s/12s/14s/16s/18s. If a covered enemy dies it will explode, dealing 125/160/195/230/265 damage, stunning for 2/3/4/5/6s, and spreading to newly hit enemies.

  • Damage is released after 1 second of dying.
  • Multiple instances of the effect only refresh the duration of the ability.
  • Combines its explosion to Injection's explode damage additively.
NOTES

  • Despite enemies converted by Mind Control have the effects of Injection or Vile Concoction, they don't affect any allied units with their negative effects.
  • Injection's additional explosion damage while also under Vile Concoction can still spread the infection.
    • The maximum damage it can do without the additional damage bonus is 565, if additional damage is added and ignoring the 999 damage cap, then it can deal up to 1073 damage upon explosion.




Weapons and Armor[]

Weapon Cost Description Effects
Syringe 500

Gold

A deadly weapon used to pierce enemies, dealing increased damage.

+6 Damage

Mechanical Syringe 1000

Gold

A mechanized weapon used to pierce enemies, dealing increased damage.

+12 Damage

Bladed Syringe 1500

Gold

A crude, bladed weapon use to pierce enemies, dealing increased damage.

+18 Damage

Experimental Syringe 1500

Gold

A deadly weapon used to experiment on Tarantula's enemies, dealing increased damage.

+25 Damage

NOTES

  • Increases the former weapon's damage by 6/6/6/7.



Armor Cost Description Effects
Shoddy Armor 350

Gold

Increases light armor and gives additional heavy armor protection.

+10 Light Armor

+5 Heavy Armor

Crude Armor 500

Gold

Increases light armor and gives additional heavy armor protection.

+20 Light Armor

+10 Heavy Armor

Mech Armor 750

Gold

Increases light armor and gives additional heavy armor protection.

+30 Light Armor

+15 Heavy Armor

Machine Armor 1000

Gold

Increases light armor and gives additional heavy armor protection.

+40 Light Armor

+20 Heavy Armor

NOTES

  • Provides 8 initial Heavy Armor then +14/20/27/34 Heavy Armor with Max Plated Armor Perk Upgrade.




Unique Equipment[]

Equipment Cost Description
Black Blood 1000

Gold

Enemies attacking Tarantula in melee combat have a 35% chance to take 30 damage.
Injector 750

Gold

Gives a 25% chance to enemies hit by Tarantula to be marked, taking 35% extra damage from all attacks.
Toxic Beaker 1000

Gold

Gives a 25% chance to poison enemies, dealing 5 damage per second and slowing for 10s.

Notes:

  • Injector's mark stacks additively with other sources of damage increase.

Quotes[]

When selected:

  • "I've got some ideas......."
  • "Let's experiment!"
  • (Unintelligible, crazed cackling/coughing)

Slain Enemy:

  • "Ooh! Did you see that?"
  • "Poison them! Then I'll study their remains."
  • "What a fascinating specimen to destroy!"

Tips & Strategy[]

Player Description and Analysis[]

Easily one of the oddest characters in the game, Tarantula can literally fill out any niche you select: an unkillable tank, a creative support character, or a useful distraction for more nimble, weaker characters to hide behind. He is possibly the least mobile hero, due to his being the widest, so don't expect to do any hardcore exploring with Tarantula. Even though he moves relatively fast, Tarantula can't achieve the mobility Field Mouse, Mantis, and Toy Robot enjoy. Injection and Mind Control are useful in a pinch, with Mind Control to get swarms of Fleas off you, and Injection to reduce a heavily armored enemy to a gibbering mess, but I do not find Combat Drugs very helpful, and Vile Concoction is not very reliable. But, Tarantula is a difficult character to master, so feel free to play around with all four of his odd abilities. His passive ability, Inventor, is a great way to make up for Tarantula's clunkiness: give the brute more armor to make up for his poor mobility. Also, his attack speed is slow, but devastating, causing any enemy to fall (albeit not as fast as other characters), be they lowly Flea or terrifying War Slug. Tarantula has the second most health out of all the characters, second only to Hamster, but his competent armor causes Tarantula to arguably become the most effective Tank in the game.

Posted by AphidSenseiRage

Okay, this is not me trying to out do Aphid, but I do feel he missed some things in this menace that makes him one of the most enjoyable legendaries to play. The name of the game with Tarantula is killing the enemy in the most sadistic way possible, while cackling like a mad man. And by that, I mean using the enemy's own troops to cause their demise, you may have noticed the theme in his abilities, and that isn't there for show. To start out with the most Important factor to using this, is like most multi-hitting melee characters, his attacks will produce knockback to smaller enemies. While this is nothing much to anyone who has played with beetle for more than 5 minutes. Combining this with 2 of his 4 abilities makes this very potent. To start simple, injection is a tool to start out with, simple. Take any normal flee, or ant, and inject it, if it's armoured, even better, and kill it while facing a group to suddenly anihilate it! If you wanna take a step further...vile concoction. I must say, this is the ability I think Aphid didn't play with enough. Yes, it's slow...yes it requires a little bit of set up, but...once again, all you need to do, is to find some lowly bug, maybe even a bug walking towards you with a herd nearby and throw the vile on to them. Next, simply finish off the poor fool! Make sure enemies are near, laugh the fellow. And watch him explode! Not only will this deal massive damage but it will spread the debuff to anything hit by the blast....and also the explosion does knockback damage...if your in the same mind set as I am, you can just image yourself cackling just like Tarantula as you start the deadliest chain reaction in the bug world! However, I think it's best you try and experience this yourself. Feel free to feed your inner Sadist on this hero, Tanky, has weird yet powerful abilities, and is a load of fun!

Sun4000 Aug 2017

Trivia[]

  • Tarantula's Mind Control ability is the only way in the game to get a friendly Siege Cannon, and the only way outside of Skirmish Mode to have friendly siege bugs (barring the Grub Spider Ranger, who can be summoned by Honey Bee's Comrades ability).
    • Mind Control's effects also can become permanent if creeps under its effects survive to the end of a round in Endless Mode, and saving and quitting before the next round starts.
    • Bug Banners will affect Mind Controlled creeps, but the tower's buff won't be removed when Mind Control's effects wear off.
    • Mind Control is also the only way to exceed the bug limit, as the ability converts enemy bugs into allies instead of summoning new bugs.
  • Tarantula is the only hero that can reach 100 heavy armor without any aid from scrolls.

Gallery[]

Heroes

Ant icon Aphid icon Army Ant icon Beetle icon Black Widow icon Bumblebee icon Cicada icon Crab Spider icon Fly icon Honey bee icon

Ladybug icon Moth icon Pillbug Icon Roach icon Slug icon Stinkbug icon Termite icon Waterbug icon Worm icon

Legendary Heroes

Field mouse iconGoliath stickbug iconHamster iconPraying mantis iconTarantula iconToy robot icon

Advertisement