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'''Overload (passive) - Levels up with Mastery Levels''' |
'''Overload (passive) - Levels up with Mastery Levels''' |
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− | If Slug's gun overheats, it will explode, dealing ''' |
+ | If Slug's gun overheats, it will explode, dealing '''10/?/?/?/?''' damage to Slug and '''31/?/?/?/? '''damage to enemies in a radius. |
'''Electro Fence (Active)''' |
'''Electro Fence (Active)''' |
Revision as of 20:04, 22 February 2017
Max HP: | 150 (at Mastery Level 1) |
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Damage: | 4 |
Armor Piercing: | 50 |
Light Armor: | 0 |
Heavy Armor: | 10 |
Classes: | Ranged, Damage |
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Slug's abilities
Overload (passive) - Levels up with Mastery Levels
If Slug's gun overheats, it will explode, dealing 10/?/?/?/? damage to Slug and 31/?/?/?/? damage to enemies in a radius.
Electro Fence (Active)
Places an electric fence between Slug and a location, electrifying enemies that pass through for 8/?/?/?/? damage for 0.1s.
Black Hole (Active)
Teleport to a location, creating black holes at both ends. Allies can teleport between the black holes, while most enemies have a 20%/?%/?%/?%/?% chance to get sucked in (20s/?s/?s/?s/?s duration).
Battery Discharge (Active)
Slug charges up his gun for 5s/?s/?s/?s/?s, unable to attack before releasing a huge electric beam, dealing +25/?/?/?/? damage for 2s/?/?/?/?.
Conductor (Active)
An electric current shoots out, zapping a nearby enemy for 38/?/?/?/? damage, dealing an additional 3%/?%/?%/?%/?% per armor point. It will then jump to nearby armored enemies, reducing damage by 25%/?%/?%/?%/?% each jump.
Unique Equipment
Stim Cell Pack -1,000 Gold
Heals Slug +3HP/s.
Battery Pack -750 Gold
Increases the range of Slug's gun.
Recharger -750 Gold
Gives a 10% chance to instantly recharge an ability's cooldown.
Weapons and Armor
Weapons
Shocker (Tier 1) - 500 Gold
Shoots a short ranged line of electricity that shoots through enemies, but overheats quickly.
Zapper (Tier 2) - 1,000 Gold
Shoots a short ranged line of electricity that shoots through enemies, but overheats quickly.
Neutron Gun (Tier 3) - 1,500 Gold
Shoots a short ranged line of electricity that shoots through enemies, but overheats quickly.
Electron Cannon (Tier 4) - 2,000 Gold
Shoots a short ranged line of electricity that shoots through enemies, but overheats quickly.
Armor
Junk Armor (Tier 1) - 350 Gold
Increases heavy armor and gives a 10% chance to knockback enemies that attack Slug in melee combat
Metal Armor (Tier 2) - 500 Gold
Increases heavy armor and gives a 20% chance to knockback enemies that attack Slug in melee combat
Craftsman's Armor (Tier 3) - 750 Gold
Increases heavy armor and gives a 30% chance to knockback enemies that attack Slug in melee combat
Electro Armor (Tier 4) - 1,000 Gold
Increases heavy armor and gives a 30% chance to knockback enemies that attack Slug in melee combat
Player description and analysis
Quotes
- "Watch out for the Sparks!"
- "Need an electrician?"
- "Lets get cracken!"
"Ah, this direction"
"I'm coming I'm coming"
"I'm setting up shop here"
"So, this way then"
"Fired bugs anyone?"
"Stop attacking me!"
"Want me to go this way?"
"you'll be sorry"
"Oooh... that's a shocker"
"Toasty"
"Oh yeah!"
"Here we go!"
Heroes | ||
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Legendary Heroes | ||