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Roach Profile
HP Icon
Max HP:
100-195(Mastery Level 1-20, Gain 5 for each level)

(Gain 5% Max HP per level in-game)

Damage Icon
Damage:
15
Armor Piercing Icon
Armor Piercing:
25
Light Armor Icon
Light Armor:
25
Heavy Armor Icon
Heavy Armor:
30
Classes: Melee, Damage, Tank


Abilities[]

Ability Description Additional Info
Scavenger

Scavenger

(Passive)

Gives a 5%/8%/10%/12%/15% chance for enemies to drop food when they are killed.

  • Provides chance for enemies to drop food when defeated not just by being specifically eliminated by Roach.
Hunger Strike

Hunger Strike

(Active)

Use 25/28/30/32/35 food from the stash to do an attack that will hit multiple enemies, dealing 50%/60%/70%/80%/90% of each target's remaining health as damage.

  • Can be used to destroy your own food stash when its health is low enough.
Scurry

Scurry

(Active)

Increases speed by 2 for 30s. Roach's next attack will deal 50%/100%/150%/200%/250% extra damage and end Scurry.

  • Using skills won't end its effect even with Counter Strike's attack.
Counter-Strike

Counter Strike

(Active)

Block a melee attack in the next 2s and counter attack for 85/120/155/190/225 damage. If successful, food will be knocked loose from the target.

  • Status scrolls doesn't pass on its effect on the counter-attack.
Feast

Feast

(Active)

Consume a nearby piece of food to instantly recover 50/65/80/95/110 HP and give +10/13/16/19/22 damage buff for 30/45/60/75/90s.

  • Consumes the nearest food to Roach.
  • Multiple instances of the skill stacks the effect.
NOTES

  • Counter Strike increase in damage base on Roach's attack.




Weapons and Armor[]

Weapon Cost Description Effects
Short Fork 500

Gold

A small fork with increased damage and armor piercing.

+4 Damage

+10 Armor Piercing

Dinner Fork 1000

Gold

A dinner for with increased damage and armor piercing.

+8 Damage

+20 Armor Piercing

Battle Fork 1500

Gold

A fork designed for battle,

giving increased damage and armor piercing.



+12 Damage

+30 Armor Piercing

War Fork 2000

Gold

A fork said to be blessed by a man god,

giving increased damage and armor piercing.



+16 Damage

+40 Armor Piercing

NOTES

  • Increases the former weapons damage by 4/4/4/4.



Armor Cost Description Effects
Tin Can 350

Gold

Increases Heavy Armor

+10 Heavy Armor

Soup Can 500

Gold

Increases Heavy Armor

+20 Heavy Armor

Steel Can Carapace 750

Gold

Increases Heavy Armor

+30 Heavy Armor

Reinforced Can 1000

Gold

Increases Heavy Armor

+40 Heavy Armor

NOTES

  • Increases total heavy armor up to 40/50/60/70.




Unique Equipment[]

Equipment Cost Description
Bigger Backpack 750

Gold

Gives Roach an extra backpack slot to carry more food or spare parts.
Knight's Sigil 1000

Gold

Gives a 25% chance to do critical strikes, dealing +50% damage.
Honor Badge 750

Gold

Nearby allies gain +25 light armor.

Notes:

  • Knight's Sigil - Works independently with other crit sources, however, the damage can add up to them if it procs.
  • Honor Badge - Provides 4 Heavy Armor with Max Plated Armor Perk Upgrade

Quotes[]

When selected:

  • "I'm here to serve."
  • "For honor!"
  • "At your side, to the end."

Slain Enemy:[]

  • "This is the end of you vermin"
  • "For Glory!"
  • "Meet your mayhem"

Taking Damage:

  • "The incursion is at hand"
  • "I'm being assailed"

Going to tapped location:

  • "Onward!"
  • "If honor demands it"
  • "I shall"

Follow:

  • "At your side til' the end"

Hold:

  • "I'll hold the line"

Tips & Strategy[]

Player description and analysis[]

And then there is Roach. Tincanned, awkwardly cute Roach, with a haphazard array of abilities and equipment with food as the only recurring denominator. fast, bulky, inflexible Roach, with a short attack range, and a purchaseable backpack to carry more stuff but without the mobility to ever be a proper resource gatherer. Tank-like, absurdly armored Roach with an innate armor piercing second to no other hero...

No, Roach does not have a wide application, and no, Roach cannot handle most circumstances well, and no, Roach's equipment and abilities do not synergize particularly well, if at all.

But what he can do is stand still, survive almost anything thrown at him (in particular when paired with Moth, who'll heal him faster than many enemies can pierce his armor), and inflict more damage on armored enemies than possibly anything else in the game. This essentially makes him a turret, something to be left by the base, a practical hero for single player for those who like to focus on strictly another bug as their active hero. Also, this application makes him drab, flat and entirely unappealing.

But you already knew that, from looking at his stats, or you will in a few hours. But that's not what makes Roach interesting. It is precisely his lack of synergy, and abilities which seems to do a little of that and a little of this, still without imbuing Roach with any true flexibility or multi-purpose application, that makes this little guy more than meets the eye (which is a tin can, really). I'm not certain it makes him good, perhaps not even always mediocre, but it does makes him surprising and weirdly powerful under very limited circumstances. And sometimes, it compensates for his huge flaws. Sometimes, it accentuates them.

Suddenly, Roach sets off across the battlefield with a 30 second burst of speed, the last thing you'd expect from a nearly immobile defender, and ends that burst with a nasty attack, that also happens to do nasty crits thanks to one of the best crit-boosting pieces of equipment in the game. Or, he steps up before your wildly swinging Beetle stick and counter attacks you for huge damage. Or, he saps all surrounding enemies for 50% of their health. Or, he buffs his own damage for half a minute, nasty for a character that can be hard to bring down. And he does all this while both finding and consuming food, buffing his allies armor all the while.

I can't decide whether to keep him by the base, at the front lines, harassing enemy heroes, defending strategic locations or weirdly waddling about the battlefield, mixing high-speed resource collection with clumsy tanking and inability to get back to safety.

And THAT's what makes him interesting. Though only occasionally useful :)

- Ayjona (talk) 14:40, February 22, 2014 (UTC)

Trivia[]

  • The Roaches are dirty, untrustworthy scoundrels willing to do anything for a crumb of food (the older and more rotten, the better) just a bunch of low life guns for hire. - A History Scroll referencing Roaches.
    • However, Roach do apply the same characteristic as other roaches the only difference that he's a Knight where he resembles loyalty and neatness. Thus, giving himself a different perception towards his kind which can't be trusted.
    • His voice lines also discourage the negative view of what describes his kind, making him different from all of the roaches not just because he's a hero.
  • Roach is the only basic hero that can carry up to 3 resources thanks to Bigger Backpack equipment.

Gallery[]

Heroes

Ant icon Aphid icon Army Ant icon Beetle icon Black Widow icon Bumblebee icon Cicada icon Crab Spider icon Fly icon Honey bee icon

Ladybug icon Moth icon Pillbug Icon Roach icon Slug icon Stinkbug icon Termite icon Waterbug icon Worm icon

Legendary Heroes

Field mouse iconGoliath stickbug iconHamster iconPraying mantis iconTarantula iconToy robot icon

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