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The template called Bug Info table has been created for making each bug. Feel free to improve upon it or use it.

FleasEdit

The most basic of all enemies, with a few variations between them.

FleaEdit

Description
Max HP: 35 Individually weak fighters, Fleas usually come in large hordes that make them tough to take down without area of effect or crowd control abilities. They are fast and can charge into combat, making them difficult to run from.

Damage: 8

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Melee
Heavy Armor: 0

Flea ShielderEdit

Description
Max HP: 35 A standard flea equipped with a shield, offering them additional light armor.

Damage: 8

Armor Piercing: 0 Additional Information
Light Armor: 50 Classes: Melee
Heavy Armor: 0

Flea EliteEdit

Description
Max HP: 75 An elite flea with heavy armor and a huge sword. Having proven themselves through countless battles, Flea Elites are formidable foes in combat, and can even pierce armor.

Damage: 18

Armor Piercing: 35 Additional Information
Light Armor: 50 Classes: Melee
Heavy Armor: 75

Flea SergeantEdit

Description
Max HP: 75 A leader Flea that enhances the effectiveness of all Fleas around him, giving them double health and damage, as well as a better chance to charge into combat. Kill them quickly, or risk getting overrun!

Damage: 15

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Melee, Support
Heavy Armor: 50

Army FleaEdit

Description
Max HP: 35 Ranged Fleas equipped with a standard rifle. Make sure to take cover when possible to avoid getting overwhelmed, and counter attack while they are reloading.

Damage: 10

Armor Piercing: 0 Additional Information
Light Armor: 20 Classes: Ranged
Heavy Armor: 0

Armored Army FleaEdit

Description
Max HP: 50 A heavily armored version of the standard Army Flea, making them difficult to take down without armor piercing abilities or equipment.

Damage: 10

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Ranged
Heavy Armor: 75

Commando FleaEdit

Description
Max HP: 60 An elite flea used in special operations. They have powerful, armor piercing shotguns that deal extra damage to buildings. Additionally, they can stealth, rendering them completely invisible for periods of time.

Damage: 15

Armor Piercing: 75 Additional Information
Light Armor: 0 Classes: Ranged, Stealth
Heavy Armor: 0

Flea LancerEdit

Description
Max HP: 125 An armored, mounted Flea carrying a huge pencil lance. Though they must first take time to acquire a target, once they do they will unleash a devastating charge attack capable lf dealing massive damage and piercing through armor.

Damage: 50

Armor Piercing: 100 Additional Information
Light Armor: 50 Classes: Melee

They have one attack only and requires them to charge up before dashing at you in a straight line. The Flea Lancer can also turn and change direction while charging up if needed.

Heavy Armor: 35

Flea Gunner TeamEdit

Description
Max HP: 75 A team of Fleas managing a heavy machine gun. Take cover and and wailt for them to reload before striking!

Damage: 10

Armor Piercing: 15 Additional Information
Light Armor: 20 Classes: Ranged
Heavy Armor: 0

Flea AutocannonEdit

Description
Max HP: 75 Firing heavy caliber bullets that pierce armor, Flea Autocannons are a devastating, long ranged weapon to be feared. They have incredibly heavy armor from the front, but are vulnerable from the rear!

Damage: 15

Armor Piercing: 100 Additional Information
Light Armor: 0 Classes: Ranged

With 95 Heavy Armor at the front of the cannon it is nearly impossible to land a hit, however, they have no Heavy Armor on their rear side.

Heavy Armor: 95

Flea Mortar TeamEdit

Description
Max HP: 75 A highly inaccurate, but powerful support weapon. Has a chance to launch armor piercing rounds, which forgoes a large blast area, for more damage and armor piercing.

Damage: 40

Armor Piercing: 0 Additional Information
Light Armor: 20 Classes: Ranged

Will occasionally fire armor-piercing bombs that have more concentrated damage, but a smaller blast radius.

Heavy Armor: 0

AntsEdit

A big brother to the fleas, packing a much bigger punch.  By themselves are quite dangerous, and a horde of ants are an immensely dangerous problem, especially if Queen Antes are present on the map.

AntEdit

Description
Max HP: 50 The lowest class of Ant.

Damage: 15

Armor Piercing: 0 Additional Information
Light Armor: 0 Has a large weaponized bolt capable of knocking back smaller heroes and allies.
Heavy Armor: 0

Ant ShielderEdit

Description
Max HP: 50 A more fortified version of its distant cousin, Ant.

Damage: 15

Armor Piercing: 0 Additional Information
Light Armor: 50 Equipped with a shield, giving it much more light armor and a small amount of heavy amor.
Heavy Armor: 10

Cutter AntEdit

Description
Max HP: 50 Another variation who carries a different and more dangerous weapon, a knife.

Damage: 50

Armor Piercing: 100 Additional Information
Light Armor: 0 Has a knife instead of a bolt, dealing a lot more damage and armor piercing.
Heavy Armor: 0

Armor AntEdit

Description
Max HP: 125 The most annoying incarnation of the Ant, with much more armor and damage.

Damage: 35

Armor Piercing: 15 Additional Information
Light Armor: 50 Does not spawn on its own, only spawns at a certain location after wave 3, or by the Queen Ant's side.

Armor Ants can be hired as mercenaries for 350 Gold

Heavy Armor: 75

Army AntEdit

Description
Max HP: 50 A ranged Ant, similar to Army Flea, but with a larger magazine and more damage.

Damage: 15

Armor Piercing: 0 Additional Information
Light Armor: 20 Like all ranged enemies must reload before attacking after emptying magazine, which is a good time to attack.
Heavy Armor: 0

Armor Ant GunnerEdit

Description
Max HP: 125 A combination of Armor Ant and Army Ant, has a devastatingly large magazine, while also being capable of taking lots of damage.

Damage: 15

Armor Piercing: 35 Additional Information
Light Armor: 0 Attack quickly while it is reloading, a close range attack can be very destructive.
Heavy Armor: 75

Bulb AntEdit

Description
Max HP: 60 Powerful support Ants, connected with each other via lines of highly damaging electricity - the more Bulb Ants there are, the more difficult it will be to maneuver without getting shocked! Additionally, Blub Ants get a damage bonus based on how many Bulb Ants are linked.

Damage: 13

Armor Piercing: 100 Additional Information
Light Armor: 20 Class: Ranged

Bulb Ants link with each other, if they are left alone they can build massive power and destroy anything with a few hits. (Each connected Bulb Ant increases each other's damage by around 12)

Heavy Armor: 45

Queen AntEdit

Description
Max HP: 500 Residing on the fringes of any map, away from combat, Queen Ants enhance the damage and health of all enemy Ants on the entire battlefield - as long as they are alive. They are always protected by two Armor Ant bodyguards.

Damage: 0

Armor Piercing: 15 Additional Information
Light Armor: 25 Classes: Support

Cannot move. Spawns on the edges of the map. Spawns with two Armor Ants.

Heavy Armor: 0

Hungry BugEdit

Description
Max HP: 100 Using a knife and fork as a weapon, Hungry Bugs are wild bugs that spin in a devastating cyclone of blades. While spinning, they will be impossible to attack in melee, and will reflect bullets back. Wait for periods of fatigue in between attacks to strike.

Damage: 60

Armor Piercing: 100 Additional Information
Light Armor: 0 Watch out for these bugs as they are very dangerous to your survival. Predict their attack patterns time your attacks. Their rest lasts about ~12 seconds. They are classified as Ants however it is unknown if they are buffed by Queen Ants.
Heavy Armor: 50

SlugsEdit

Slugs are generally slow and annoying but dangerous enemies that have powerful debuffing ranged attacks.

SlugEdit

Description
Max HP: 175 A long ranged artillery bug, Slugs shoot gobs of slime which explodes in puddles of deadly poison goo. Touching this goo will slow, poison and temporarily corrode armor. They also have a nasty bite if anything gets close!

Damage: 35

Armor Piercing: 50 Additional Information
Light Armor: 0 Killing these up close and personal is the best strategy, cut them off before they get a chance to fire off any goo.
Heavy Armor: 0

Black SlugEdit

Description
Max HP: 175 A variation of slug that launches black slime. Black slime slows units, and prevents heroes form using abilities.

Damage: 35

Armor Piercing: 50 Additional Information
Light Armor: 0 Again just kill them quickly and in close combat to prevent a sticky situation.
Heavy Armor: 0

War SlugEdit

Description
Max HP: 125 A smaller, more armored slug that foregoes its ranged slime attack for a more powerful melee bite attack.

Damage: 45

Armor Piercing: 50 Additional Information
Light Armor: 0 These guys are just plain annoying. They're relatively quick, painful and hard to kill. Armor piercing abilities and attacks are extremely helpful in bringing these little guys down.
Heavy Armor: 50

Giant War SlugEdit

Description
Max HP: 750 The most feared of all slugs, The Giant War Slug is a powerful melee fighter, with heavy armor plating. Additionally, they leave poison goo puddles wherever they go.

Damage: 75

Armor Piercing: 75 Additional Information
Light Armor: 0 Avoid the back when attacking. It will greatly slow you down and heavily damage you. Try to skirt around it and use ranged or fast attacking bugs such as Aphid or Slug to take it down.

Giant War Slugs can be hired as Mercenaries for 2000 Gold.

Heavy Armor: 65

SnailsEdit

Snails are tough armored enemies who deal large amounts of damage. Their main weakness is their extremely slow movement speed.

SnailEdit

Description
Max HP: 100 Armored with their thick shells, Snails are difficult to take down without armor piercing weaponry.

Damage: 20

Armor Piercing: 0 Additional Information
Light Armor: 90 Classes: Melee, Siege
Heavy Armor: 0

Shooter SnailEdit

Description
Max HP: 100 Snails that are equipped with dual machine guns. Take cover until they are reloading, then strike!

Damage: 12

Armor Piercing: 0 Additional Information
Light Armor: 90 Classes: Ranged

Fire two long ranged volleys of shots simultaneously.

Heavy Armor: 0

Armor SnailEdit

Description
Max HP: 125 As if regular Snail shells weren't armor enough. Armor Snails have thick metal plates as well, making them very difficult to take down.

Damage: 25

Armor Piercing: 0 Additional Information
Light Armor: 90 Classes: Melee
Heavy Armor: 75

Bulb SnailEdit

Description
Max HP: 125 Bulb Snails will charge up and unleash a devestating, blinding flash. If too close when the flash is emitted, units will not only be blinded, but temporarily stunned, and have their fighting capabilities reduced for a time, causing them to deal less damage.

Damage: 15

Armor Piercing: 100 Additional Information
Light Armor: 90 Classes: Ranged

If you have 2 bugs and one is blinded and the other is not blinded and you are controlling the blinded one, when you switch to the other bug, it will also be blinded even when it is not caught in the blast radius.

Heavy Armor: 35

Giant SnailEdit

Description
Max HP: 650 A larger version of the standard Snail, with more health and a more powerful attack.

Damage: 50

Armor Piercing: 75 Additional Information
Light Armor: 90 Classes: Melee
Heavy Armor: 15

Siege SnailEdit

Description
Max HP: 650 A large Snail with armor plating and bladed tusks, giving him a powerful melee attack. Siege Snails will only attack Turrets or your Food Stash.

Damage: 100

Armor Piercing: 75 Additional Information
Light Armor: 90 Classes: Melee, Siege
Heavy Armor: 50

War SnailEdit

Description
Max HP: 750 One of the enemy's most devastating weapon, War Snails have it all. Not only are they heavily armored, they have a myriad of long ranged weapons that will shred lesser units apart. Get too close and they will unleash a powerful melee attack!

Damage: 70

Armor Piercing: 75 Additional Information
Light Armor: 90 Classes: Melee, Ranged

War Snails can be hired as Mercenaries for 5000 Gold.

Heavy Armor: 75

RoachesEdit

Roaches are formidable warriors, very versatile and very dangerous.

Roach GruntEdit

Description
Max HP: 75 A small roach armed with a serrated blade, capable of cutting through sufficient armor. Each attack has a chance to steal any food a hero is carrying!

Damage: 15

Armor Piercing: 40 Additional Information
Light Armor: 75 Picking these guys off from afar is always the safest way to deal with them, especially if you have a full backpack.
Heavy Armor: 0

Roach WarriorEdit

Description
Max HP: 115 A larger roach wielding double serrated blades, packing much more armor piercing and damage. Compound that with the small chance to steal any food a hero is carrying!

Damage: 50

Armor Piercing: 75 Additional Information
Light Armor: 25 Same strategy as his younger brother, but amplified to accommodate him being more dangerous.
Heavy Armor: 15

Roach GrenadierEdit

Description
Max HP: 115 Carrying a large grenade launcher instead of a blade, these support enemies are inaccurate but incredibly disruptive.

Damage: 15

Armor Piercing: 50 Additional Information
Light Armor: 25 Their grenades do not explode on impact, only countdown. Once you get in close to them, all they can do is shoot past you.
Heavy Armor: 0

Pack RoachEdit

Description
Max HP: 150 The most devastating roach, these warriors will seek out food to increase health and damage, and spare parts to increase armor. They have a ranged attack and a melee, so be alert while fighting them. Like most roaches, they also have a chance to steal food from attacking heroes!

Damage: 25

Armor Piercing: 100 Additional Information
Light Armor: 25 Just an all around nuisance to deal with. If you know they are coming ahead of time, be sure to grab any stray food or spare parts on the board to avoid an even bigger mess.
Heavy Armor: 25

GrubsEdit

Grubs are more of a nuisance than a threat, usually coming in hordes and waves, going only after your food stash.

GrubEdit

Description
Max HP: 40 Pretty pathetic on its own, but more and more start spawning the farther in you go, making them a real problem after a while, will only go after your food stash.

Damage: 10

Armor Piercing: 0 Additional Information
Light Armor: 0 By themselves not a problem, but when they begin to spawn in hoards, that is when you should bust out the old area-of-effect heroes, who can take them down quick.
Heavy Armor: 0

Armor GrubEdit

Description
Max HP: 75 A more heavily armored grub, will only go after food in your food stash.

Damage: 12

Armor Piercing: 0 Additional Information
Light Armor: 0 These guys are easy to beat in later rounds, not really a big deal.
Heavy Armor: 50

Biggin' GrubEdit

Description
Max HP: 225 A much larger grub capable of taking a lot of punishment. Will only go after the food inside your food stash.

Damage: 35

Armor Piercing: 0 Additional Information
Light Armor: 0 It takes some time to take these guys down, so one shot from a very damaging ability will make quick work of them and get it out of the way.
Heavy Armor: 0

Siege GrubEdit

Description
Max HP: 175 An extremely difficult grub to take down. Will only go for your food stash.

Damage: 35

Armor Piercing: 0 Additional Information
Light Armor: 0 Try to focus on these guys whenever they spawn, defeating them takes time, and what seems like an eternity if your having to take them down beside your food stash.
Heavy Armor: 85

DragonfliesEdit

Dragonfly

Dragonfly Warrior

Dragonfly King

CentipedesEdit

The largest and tankiest of all siege units, Centipedes and Giant Centipedes only appear in later waves (round 16 onwards).

CentipedeEdit

Description
Max HP: 1250 A large siege unit that can take incredible amounts of punishment. Will only go after the food in your Food Stash.

Damage: 35

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Melee, Siege
Heavy Armor: 0

Giant CentipedeEdit

Description
Max HP: 3250 The largest, and arguably toughest enemy to take down, a Giant Centipede has untold amounts of health, and can devour chunks of your Food Stash in single bites. Will only go after the food in your Food Stash.

Damage: 55

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Melee, Siege
Heavy Armor: 0

SpidersEdit

Baby Spider

Giant Spider

Spider Webster Max Health 225

Spider Assasin

Ninja spider

FirefliesEdit

Firefly Bomber

Firefly Maniac

Firefly Rifleman

GnatsEdit

Gnat

Gnat Elite

Gnat Gunner

Lord of Gnats

LadybugsEdit

Incredibly annoying enemies, Ladybugs are selfless support units that give certain bonuses to enemy troops, making them much stronger than they already are.

Ladybug MedicEdit

Description
Max HP: 125 Serving the greater good of the horde, Medics heal the most injured nearby enemies. Additionally, they have a chance to heal in large groups of enemies.

Damage: 0

Armor Piercing: 0 Additional Information
Light Armor: 75 Classes: Support

Ladybug medics will not heal another medic.

Heavy Armor: 0

Ladybug DoctorEdit

Description
Max HP: 125 A powerful support enemy, Ladybug Doctors enhance those around them with additional speed and damage.

Damage: 0

Armor Piercing: 0 Additional Information
Light Armor: 75 Classes: Support
Heavy Armor: 0

Ladybug ShielderEdit

Description
Max HP: 150 Equipped with an active shield generator, Shielders emit large energy shields that block ranged projectiles and inhibit movement. Additionally, when enemies shoot through the energy shield, their bullets will be positively charged, dealing extra damage.

Damage: 0

Armor Piercing: 0 Additional Information
Light Armor: 100 Classes: Support, Tank

Their shields will toggle on and off during a fight, allowing them to be hit by ranged projectiles while toggled off.

Heavy Armor: 0

Ladybug EngineerEdit

Description
Max HP: 125 Equipped with a passive shield generator, Engineers will keep all nearby units shielded from harm. Note that their shield generators do not affect themselves, so make sure to take them out first thing!

Damage: 0

Armor Piercing: 0 Additional Information
Light Armor: 100 Classes: Support

Greatly reduces all damage dealt to nearby units. Does not affect other Ladybug Engineers or Ladybug Medics. Their shield will toggle off for 5 seconds every 15 seconds.

Heavy Armor: 0

PillbugsEdit

Pillbug Gunner

Pillbug Vanguard

Unique/OtherEdit

Siege CannonEdit

Description
Max HP: 175 Spawning on the fringes of the environment, Siege Cannons are some of the most devestating weapons imaginable. They have nearly unlimited range, launching highly damaging bombs at your Food Stash. If you see an alert that a Siege Cannon has spawned, drop everything, seek them out, and kill them as fast as possible before they destroy your Food Stash!

Damage: 75

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Ranged, Siege

Siege Cannons cannot move and spawn at the edges of the map.

Heavy Armor: 25

Gyrocopter GunshipEdit

Description
Max HP: 175 Some of the most advanced technology put to dangerous use, Gyrocopters are armed to the teeth, and have thick, reinforced armor. Beware of their dual machine guns, and high powered howitzer.

Damage: 10

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Ranged
Heavy Armor: 85

Fungal DruidEdit

Description
Fungal Druid
Max HP: 125 A practicioner of the ancient Fungus Magic, Fungal Druids have a variety of powerful, potent abilities to destroy their foes with. Not only can they knock back attackers that get too close, but they can also shoot long ranged bursts of poison. Additionally, they can plant damaging black mushrooms that will damage anyone that touches them. Finally, and perhaps worst of all, Fungal Druids have the power to resurrect any fallen units as Fungal Zombies. Take them out quickly before they build up an unstoppable army.

Damage: 25

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Ranged, Support, Melee

Fungal Druids have the appearance of Ants, but are not labelled as such. It is unknown if they are affected by Ant-related abilities.

Heavy Armor: 0

Fungal ZombieEdit

Description
Fungal zombie
Max HP: 250 The poor remnants of a once living bug, Fungus Zombies have since been taken over by a mind controlling, rotting fungus. They are slow, but have incredible amounts of health.

Damage: 15

Armor Piercing: 0 Additional Information
Light Armor: 0 Classes: Melee

Can only be summoned by Fungal Druids and Legendary Shamans. Fungus Zombies have the appearance of Ants, but are not labeled as such. It is unknown if they are affected by Ant-related abilities.

Heavy Armor: 0

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