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Bug LimitEdit

Since Version 1.0.2, there has been a limit to the amount of friendly and enemy bugs allowed on the battlefield at once. A queue system for enemy bugs has been made to limit massive enemy buildup and prevent huge amounts of lag and sometimes disconnecting on multiplayer Co-op.

Armor and Armor PiercingEdit

Armor represents the chance to block attacks. Light armor is reduced by armor piercing + the attacker's damage value. Heavy armor is reduced only by armor piercing.

Scenarios: 

Light armor: An enemy has 50 light armor. You attack the enemy with 20 damage and 15 armor piercing. Light armor is reduced by AP plus the damage value. So, 20 + 15 = 35. Subtract 35 from 50, 50 - 35 = 15. There is a 15% chance that the attack will not damage the enemy.

Heavy armor: An enemy has 50 heavy armor. You attack the enemy with 20 damage and 15 armor piercing. Heavy armor is only reduced by armor piercing, the 20 damage value will have no effect on the enemy. Therefore, 50 - 15 = 35. There is a 35% chance that the attack will not harm the foe.

Light armor + Heavy armor: An enemy has 50 light armor and 50 heavy armor. You attack said enemy with 20 damage and 15 armor piercing. Light armor is reduced, 50 - 20 - 15 = 15. Heavy armor is reduced, 50 - 15 = 35. Armor values are added together, 15 + 35 = 50. There is a 50% chance that an attack will not damage the enemy.

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